Glossary: Difference between revisions

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* '''Recovery Frame''' - A period of time after a hitbox is no longer active in which the player must wait for the move's animation to finish before using it again.
* '''Recovery Frame''' - A period of time after a hitbox is no longer active in which the player must wait for the move's animation to finish before using it again.


* '''Punish'''
* '''Punish''' - When a player uses an advantage gained from a whiff/misstep to deal basically free damage to an opponent.


* '''Guard/Block''' - A defensive state that heavily reduces damage and prevents hitstun from attacks, in exchange for being unable to perform any action.
* '''Guard/Block''' - A defensive state that heavily reduces damage and prevents hitstun from attacks, in exchange for being unable to perform any action.
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* '''Anti-Air''' - An attack that specifically succeeds in preventing an opponent from excelling in the air or simply knocks them out of the air.
* '''Anti-Air''' - An attack that specifically succeeds in preventing an opponent from excelling in the air or simply knocks them out of the air.


* '''Trade'''
* '''Trade''' - When attacks occur in an equal or almost equal frequency between two players. i.e. players landing attacks in an alternate fashion.


* '''Clash''' - When two active hitboxes collide, canceling each other out.
* '''Clash''' - When two active hitboxes collide, canceling each other out.
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* '''Invincibility Frames/I-Frames'''
* '''Invincibility Frames/I-Frames'''


* '''Armor/Super Armor'''
* '''Armor/Super Armor''' - Extra damage absorption that does not lead to a knockdown.


* '''Turtling'''
* '''Turtling''' - The tactic of staying hyperdefensive, usually when a clear-cut lead is present.


* '''Neutral'''
* '''Neutral'''  


* '''Mixup'''
* '''Mixup''' - When you perform an action out of the norm, or out of a pattern, intending to catch an opponent off guard.


* '''Pressure'''
* '''Pressure''' - Applying a series of attacks against an opponent intending to not let them have time to breathe/reset/think.
* '''Rushdown''' - The tactic of maintaining heavy pressure on an opponent in order to gain advantageous position.


* '''Rushdown'''
* '''Zoning''' - The tactic of keeping an opponent at a certain distance to maintain advantage.
 
* '''Zoning'''


* '''Whiff''' - When an attack misses its intended target.
* '''Whiff''' - When an attack misses its intended target.
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* '''Juggle'''
* '''Juggle'''


* '''Poke'''
* '''Poke''' - A light attack meant to keep an opponent in check, very similar to pressuring but utilizing lighter attacks at a lesser frequency.


* '''Magic Pixel''' - An instance in which one's health bar appears to be empty, but they are not yet KO'd.
* '''Magic Pixel''' - An instance in which one's health bar appears to be empty, but they are not yet KO'd.


* '''Buffer'''
* '''Buffer'''  


* '''Tech''' - [[Advanced Techniques]] found by players that grants a character or ARM addition tools in battle.
* '''Tech''' - [[Advanced Techniques]] found by players that grants a character or ARM addition tools in battle.
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